gl renderer: Use nearest filtering for textures in render_texture()
authorTimm Bäder <mail@baedert.org>
Sat, 10 Oct 2020 07:16:30 +0000 (09:16 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 14 Oct 2020 19:06:12 +0000 (15:06 -0400)
commiteb345cd033593dbf10c8388039b33a2805fc2db9
tree23206b849385d2989337727cff599b35ada94da4
parentef7c5747c4b49c8763ebc891896561334329bae0
gl renderer: Use nearest filtering for textures in render_texture()

Makes the output in the node editor a bit more bearable.
gsk/gl/gskglrenderer.c